Mobile Applications in Foreign Language Education: A Review of Web 2.0 Tools and MALL Technologies
DOI:
https://doi.org/10.69760/portuni.26050010Keywords:
Mobile-Assisted Language Learning (MALL), ICT in education, Web 2.0 tools, foreign language teaching, digital learning, gamification, constructivist learningAbstract
Mobile-Assisted Language Learning (MALL) has emerged as a significant innovation in foreign language education, enabling learners to access multimedia content anytime and anywhere through smartphones and tablets. This article examines various mobile and Web 2.0 applications that support language teaching and learning, including animation tools, quiz platforms, augmented reality applications, digital boards, storytelling tools, document management systems, and classroom management platforms. Applications such as Powtoon, Kahoot!, Plickers, Quizizz, HP Reveal, Padlet, Storybird, CamScanner, and ClassDojo are analyzed in terms of their pedagogical contributions. These tools enhance student motivation, encourage collaboration, provide instant feedback, and support the development of listening, speaking, reading, and writing skills. Drawing on recent studies, including research by Ismayilli and Nuri (2025) and Ismayilli (2024) on mobile language education, the article highlights how mobile technologies foster interactive, student-centered, and constructivist learning environments. It concludes that the effective integration of mobile applications into language education increases engagement, improves learning outcomes, and supports flexible and lifelong learning opportunities.
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