Engaging Learners: Teaching English Through Interactive Games
DOI:
https://doi.org/10.69760/aghel.024057Ключевые слова:
Educational board games, Role-playing, Jigsaw activities, English language teaching (ELT), Game-based learningАннотация
This study explores the integration of games as an effective strategy for teaching English as a second or foreign language. It focuses on three key activities—jigsaw puzzles, role-playing, and board games—and evaluates their impact on student engagement, language skills development, and knowledge retention. The findings reveal that games significantly enhance critical thinking, teamwork, speaking fluency, and vocabulary acquisition while creating an interactive and enjoyable learning environment. Although challenges such as ensuring equitable participation and providing clear instructions were identified, these can be addressed through careful planning and teacher training. The study also highlights the potential of digital game-based learning in expanding access to interactive education, particularly in remote and hybrid settings. This research emphasizes the transformative power of games in fostering not only linguistic proficiency but also a lifelong love for learning among students.
Загрузки
Опубликован
Выпуск
Раздел
Лицензия
Copyright (c) 2024 Acta Globalis Humanitatis et Linguarum
Это произведение доступно по лицензии Creative Commons «Attribution-NonCommercial-NoDerivatives» («Атрибуция — Некоммерческое использование — Без производных произведений») 4.0 Всемирная.