Level-Up Learning: Using Games to Teach English Across Student Levels

Authors

DOI:

https://doi.org/10.69760/egjlle.20240104

Keywords:

gamification, English teaching, proficiency levels, language skills, educational games

Abstract

This study explores the use of gamification in teaching English to 70 students in Azerbaijan, aged 11 to 17, with varying proficiency levels ranging from below A1 to B1. Tailored games were implemented to address the needs of beginners, intermediates, and advanced learners, fostering engagement, vocabulary acquisition, grammar improvement, and critical thinking. The results highlight the effectiveness of level-appropriate games in enhancing language skills, despite challenges such as diverse preferences and proficiency gaps. Recommendations for integrating digital gaming platforms and studying long-term impacts are provided to guide future research and practice.

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Published

2024-12-06

How to Cite

Sadiqzade, Z., & Alisoy, H. (2024). Level-Up Learning: Using Games to Teach English Across Student Levels. EuroGlobal Journal of Linguistics and Language Education, 1(3), 181-194. https://doi.org/10.69760/egjlle.20240104

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